placeOnGround = false;
facePlayer = false;
canBeDamaged = false;
usePlayerTime = true;

anim.m_clamp = true;
anim.m_animationSpeed = 0.9;
anim.m_frameAmount = 1;
anim.m_frameOffset = 0;
m_animations.Push(anim);
anim.m_frameAmount = 15;
anim.m_frameOffset = 1;
m_animations.Push(anim);
anim.m_frameOffset = 17;
m_animations.Push(anim);

Init(vector(0.75, 1.5, 1.0), 1205, 3, 1, 0, 3);

mesh.CollisionObjectType = 0;
mesh.CastShadow = false;

ai.AddNode(56, -1.0, -1.0, 8, 1.0, 0.0, 290.0, 0.25, 0.25, 1.5, 1.5, -1.0);

ai.AddActivateNode(56, 0.0, 0.0, 8, 1.0, 0.0, 23.0, 1.0, 1.0, 1.0, 1.0, -1.0);

ai.AddActivateNode(36, -1.0, 0.0, 0);

ai.AddActivateNode(35, 1.0, -1.0, 0);

ai.AddActivateNode(37, 1.0, -1.0, 1, -1.0);

ai.AddNode(105, -1.0, -1.0, 0);