facePlayer = false;
canBeDamaged = true;
placeOnGround = false;

Init(vector(3.0,1.5,1.5), 1208, 3, 1, 2, 0);

mesh.CollisionObjectType = 0;
life = 1;

ai.AddDeathNode(63, 0);
ai.AddDeathNode(374, 13, 159.0, 7.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1538.0, 2.0, 5000.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1539.0, 2.0, 2500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1539.0, 2.0, 5000.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1538.0, 2.0, 2500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(56, 8, -1.0, -1.0, 137.0, 5.0, 5.0, 0.4, 0.5, -1.0);