linkWithChildren = true;
facePlayer = false;
canBeDamaged = true;
placeOnGround = false;
flammable = true;

Init(vector(3.0,0.75,0.75), 1214 : 1214 : 1215, 3, 1, 2, 0);

life = 50;

mesh.CollisionObjectType = 0;

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = true;
partStruct.m_normalOffset = 5.0;
partStruct.m_rotate = false;
partStruct.m_type = 2;
partStruct.m_useActorCoordinates = false;
partStruct.m_offset = vector(0.0,0.0,0.0);
bleedParticles.Push(partStruct);

[children]

loc.Y -= 0.125 * cubeSize;
loc.Z += 0.25 * cubeSize;
SpawnChild(896, rotation(0.0, 0.0, 0.0), vector(3.0, 0.75, 0.75), , -1);

ai.AddDeathNode(374, 13, 47.0, 4.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1520.0, 1.0, 5000.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1521.0, 1.0, 2500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddHitNode(56, 8, 0.0, 0.0, 21.0, 1.0, 1.0, 1.0, 1.2, -1.0);
ai.AddHitNode(374, 13, 47.0, 2.0, 500.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 90.0, 1.0, 1.0, 0.85, 0.95, -1.0);
ai.AddDeathNode(63, 0);

ai.AddDeathNode(1, 13, 581.0, 1.0, 500.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(1, 13, 582.0, 1.0, 500.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(1, 13, 583.0, 1.0, 500.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(1, 13, 584.0, 1.0, 500.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);

partStruct.m_managed = false;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 0.0;
partStruct.m_rotate = false;
partStruct.m_type = 21;
partStruct.m_useActorCoordinates = true;
partStruct.m_offset = vector(0.0,0.0,-0.1 * cubeSize);
killParticles.Push(partStruct);

loc.Z += 0.125 * cubeSize;
SpawnChild(896, rotation(0.0, 0.0, 90.0), vector(3.0, 0.75, 0.75), , 1212);

ai.AddDeathNode(374, 13, 47.0, 4.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1521.0, 1.0, 5000.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1520.0, 1.0, 2500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddHitNode(56, 8, 0.0, 0.0, 21.0, 1.0, 1.0, 1.0, 1.2, -1.0);
ai.AddHitNode(374, 13, 47.0, 2.0, 500.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);

loc.Y -= 0.25 * cubeSize;
loc.Z += 0.125 * cubeSize;
SpawnChild(896, rotation(0.0, 180.0, 90.0), vector(3.0, 0.75, 0.75), , 1213);

ai.AddDeathNode(374, 13, 47.0, 4.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1520.0, 1.0, 5000.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1521.0, 1.0, 2500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddHitNode(56, 8, 0.0, 0.0, 21.0, 1.0, 1.0, 1.0, 1.2, -1.0);
ai.AddHitNode(374, 13, 47.0, 2.0, 500.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);

loc.Y -= 0.125 * cubeSize;
loc.X -= 0.5 * cubeSize;
loc.Z += 0.125 * cubeSize;
SpawnChild(896, rotation(0.0, -270.0, 90.0), vector(0.75, 0.75, 0.75), , 1211);

ai.AddDeathNode(374, 13, 47.0, 4.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1521.0, 1.0, 5000.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1520.0, 1.0, 2500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddHitNode(56, 8, 0.0, 0.0, 21.0, 1.0, 1.0, 1.0, 1.2, -1.0);
ai.AddHitNode(374, 13, 47.0, 2.0, 500.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);

loc.Y -= 0.125 * cubeSize;
loc.X += 0.5 * cubeSize;
loc.Z += 0.125 * cubeSize;
SpawnChild(896, rotation(0.0, -90.0, 90.0), vector(0.75, 0.75, 0.75), , 1211);

ai.AddDeathNode(374, 13, 47.0, 4.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1520.0, 1.0, 5000.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1521.0, 1.0, 2500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddHitNode(56, 8, 0.0, 0.0, 21.0, 1.0, 1.0, 1.0, 1.2, -1.0);
ai.AddHitNode(374, 13, 47.0, 2.0, 500.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);