canBeDamaged = true;
placeOnGround = false;
pickUpEnabled = true;
floats = true;

Init(vector(0.375,0.75,0.75), 1237, 4, 2, 2, 0);

life = 5;

ai.AddDeathNode(374, 13, 159.0, 6.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 137.0, 1.0, 1.0, 0.25, 0.35, -1.0);
ai.AddDeathNode(63, 0);
ai.AddHitNode(374, 13, 159.0, 1.0, 500.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddHitNode(56, 8, 0.0, 0.0, 137.0, 1.0, 1.0, 1.0, 1.2, -1.0);

capsule.AngularDamping = 1000.0;