placeOnGround = false;
facePlayer = false;
canBeDamaged = true;
flammable = true;

Init(vector(0.75,1.5,1.5), 1238, 3, 1, 2, 0);

life = 5;

ai.AddDeathNode(56, 8, 0.0, 0.0, 134.0, 1.0, 1.0, 1.2, 1.25, -1.0);
ai.AddDeathNode(374, 13, 47.0, 10.0, 500.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(63, 0);
ai.AddHitNode(56, 8, 0.0, 0.0, 21.0, 1.0, 1.0, 1.0, 1.2, -1.0);
ai.AddHitNode(374, 13, 47.0, 2.0, 500.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);

mesh.CastShadow = false;