linkWithChildren = true;
facePlayer = false;
placeOnGround = false;

Init(vector(3.0,3.0,3.0), 1249:1250, 3, 1, 0, 0);

mesh.CollisionObjectType = 0;

[children]

loc.Y -= 0.001 * cubeSize;
loc.Z += 0.5 * cubeSize;

SpawnChild(908, rotation(0.0, 0.0, 90.0), vector(3.0,3.0,3.0), , -1);

loc.Y -= 2.999 * cubeSize;
loc.Z += 0.5 * cubeSize;

SpawnChild(908, rotation(0.0, 180.0, 90.0), vector(3.0,3.0,3.0), , 1249:1250);



loc.Y -= 0.5 * cubeSize;
loc.X += 0.499 * cubeSize;
loc.Z += 0.5 * cubeSize;

SpawnChild(908, rotation(0.0, -90.0, 90.0), vector(3.0,3.0,3.0), , 1246:1247:1248);

loc.Y -= 0.5 * cubeSize;
loc.X -= 0.499 * cubeSize;
loc.Z += 0.5 * cubeSize;

SpawnChild(908, rotation(0.0, 90.0, 90.0), vector(3.0,3.0,3.0), , 1246:1247:1248);

loc.Y -= 1.5 * cubeSize;
loc.X += 0.499 * cubeSize;
loc.Z += 0.5 * cubeSize;

SpawnChild(908, rotation(0.0, -90.0, 90.0), vector(3.0,3.0,3.0), , 1246:1247:1248);

loc.Y -= 1.5 * cubeSize;
loc.X -= 0.499 * cubeSize;
loc.Z += 0.5 * cubeSize;

SpawnChild(908, rotation(0.0, 90.0, 90.0), vector(3.0,3.0,3.0), , 1246:1247:1248);

loc.Y -= 2.5 * cubeSize;
loc.X += 0.499 * cubeSize;
loc.Z += 0.5 * cubeSize;

SpawnChild(908, rotation(0.0, -90.0, 90.0), vector(3.0,3.0,3.0), , 1246:1247:1248);

loc.Y -= 2.5 * cubeSize;
loc.X -= 0.499 * cubeSize;
loc.Z += 0.5 * cubeSize;

SpawnChild(908, rotation(0.0, 90.0, 90.0), vector(3.0,3.0,3.0), , 1246:1247:1248);



loc.Y -= 0.5 * cubeSize;
loc.Z += 0.999 * cubeSize;

SpawnChild(908, rotation(180.0, 90.0, 0.0), vector(3.0,3.0,3.0), , 1246:1247:1248);

loc.Y -= 0.5 * cubeSize;
loc.Z += 0.001 * cubeSize;

SpawnChild(908, rotation(0.0, 90.0, 0.0), vector(3.0,3.0,3.0), , 1246:1247:1248);

loc.Y -= 1.5 * cubeSize;
loc.Z += 0.999 * cubeSize;

SpawnChild(908, rotation(180.0, 90.0, 0.0), vector(3.0,3.0,3.0), , 1246:1247:1248);

loc.Y -= 1.5 * cubeSize;
loc.Z += 0.001 * cubeSize;

SpawnChild(908, rotation(0.0, 90.0, 0.0), vector(3.0,3.0,3.0), , 1246:1247:1248);

loc.Y -= 2.5 * cubeSize;
loc.Z += 0.999 * cubeSize;

SpawnChild(908, rotation(180.0, 90.0, 0.0), vector(3.0,3.0,3.0), , 1246:1247:1248);

loc.Y -= 2.5 * cubeSize;
loc.Z += 0.001 * cubeSize;

SpawnChild(908, rotation(0.0, 90.0, 0.0), vector(3.0,3.0,3.0), , 1246:1247:1248);