linkWithChildren = true;
facePlayer = false;
placeOnGround = false;

Init(vector(3.0,1.5,1.5), 1266, 3, 1, 0, 0);

mesh.CollisionObjectType = 0;

[children]

loc.Z += 0.25 * cubeSize;

SpawnChild(918, rotation(0.0, 0.0, 90.0), vector(3.0,1.5,1.5), , -1);

loc.Y -= 0.5 * cubeSize;
loc.Z += 0.25 * cubeSize;

SpawnChild(918, rotation(0.0, 180.0, 90.0), vector(3.0,1.5,1.5), , 1268);

loc.Y -= 0.25 * cubeSize;
loc.X += 0.5 * cubeSize;
loc.Z += 0.25 * cubeSize;

SpawnChild(918, rotation(0.0, -90.0, 90.0), vector(1.5,1.5,1.5), , 1267);

loc.Y -= 0.25 * cubeSize;
loc.X -= 0.5 * cubeSize;
loc.Z += 0.25 * cubeSize;

SpawnChild(918, rotation(0.0, 90.0, 90.0), vector(1.5,1.5,1.5), , 1267);

loc.Y -= 0.25 * cubeSize;
loc.Z += 0.5 * cubeSize;

SpawnChild(918, rotation(180.0, 0.0, 0.0), vector(3.0,1.5,1.5), , 1269);