facePlayer = false;
placeOnGround = false;
canBeHooked = false;

anim.m_clamp = false;
anim.m_animationSpeed = 1.0f;
anim.m_frameAmount = 8;
anim.m_frameOffset = 0;
animations.Push(anim);

Init(vector(3.0,3.0,3.0), 1291, 3, 1, 1, 0);

mesh.CollisionObjectType = 0;
actorRotation = rotation(0.0, 0.0, 0.0);

ai.AddActivateNode(191, -1.0, 0.0, 13, 935.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -1.0, 2.0, 0.0, 1.0 * scaleHack);
ai.AddActivateNode(11, -1.0, 0.0, 3, 0.0, 0.0, 0.0);
ai.AddNode(56, 0.125, -1.0, 8, 0.0, 0.0, 64, 0.5, 0.5, 1.8, 2.0, 0.5);
ai.AddCollisionNode(205, 0);