facePlayer = false;
placeOnGround = false;
canBeHooked = true;

Init(vector(3.0,3.0,3.0), 1291, 3, 1, 1, 0);

mesh.CollisionObjectType = 0;
actorRotation = rotation(0.0, 0.0, 0.0);

ai.AddActivateNode(191, -1.0, 0.0, 13, 938.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -1.0, 2.0, 0.0, 1.0 * scaleHack);
ai.AddActivateNode(11, -1.0, 0.0, 3, 0.0, 0.0, 0.0);
ai.AddCollisionNode(205, 0);