linkWithChildren = true;
facePlayer = false;
placeOnGround = false;
climbable = false;

Init(vector(3.0,1.5,1.5), 1298 : 1299 : 1300, 3, 1, 0, 0);

mesh.CollisionObjectType = 0;

[children]

loc.Z += 0.25 * cubeSize;

SpawnChild(940, rotation(0.0, 0.0, 90.0), vector(3.0,1.5,1.5), , -1);

loc.Y += 0.03125 * cubeSize;
loc.Z += 0.25 * cubeSize;

SpawnChild(940, rotation(0.0, 180.0, 90.0), vector(3.0,1.5,1.5), , -1);

loc.Y += 0.015625 * cubeSize;
loc.X += 0.5 * cubeSize;
loc.Z += 0.25 * cubeSize;

SpawnChild(940, rotation(90.0, -90.0, 90.0), vector(1.5,0.09375,0.09375), , 1302);

loc.Y += 0.015625 * cubeSize;
loc.X -= 0.5 * cubeSize;
loc.Z += 0.25 * cubeSize;

SpawnChild(940, rotation(90.0, 90.0, 90.0), vector(1.5,0.09375,0.09375), , 1302);

loc.Y += 0.015625 * cubeSize;
loc.Z += 0.5 * cubeSize;

SpawnChild(940, rotation(180.0, 180.0, 0.0), vector(3.0,0.09375,0.09375), , 1302);