linkWithChildren = true;
facePlayer = false;
placeOnGround = false;
climbable = false;

Init(vector(3.0,0.09375,0.09375), 1303, 3, 1, 0, 0);

mesh.CollisionObjectType = 0;

[children]

loc.Z += 0.5 * cubeSize;

SpawnChild(941, rotation(0.0, 0.0, 90.0), vector(3.0,0.09375,0.09375), , -1);

loc.Z += 0.3 * cubeSize;

SpawnChild(941, rotation(0.0, 0.0, 90.0), vector(3.0,0.09375,0.09375), , -1);

loc.Z += 0.1 * cubeSize;

SpawnChild(941, rotation(0.0, 0.0, 90.0), vector(3.0,0.09375,0.09375), , -1);

loc.X -= 0.5 * cubeSize;
loc.Z += 0.25 * cubeSize;

SpawnChild(941, rotation(90.0, 0.0, 90.0), vector(1.5,0.09375,0.09375), , -1);

loc.X += 0.5 * cubeSize;
loc.Z += 0.25 * cubeSize;

SpawnChild(941, rotation(90.0, 0.0, 90.0), vector(1.5,0.09375,0.09375), , -1);