linkWithChildren = true;
facePlayer = false;
placeOnGround = false;

Init(vector(3.0,3.0,3.0), 1324, 3, 1, 0, 0);

mesh.CollisionObjectType = 0;

[children]

loc.Y -= 0.001 * cubeSize;
loc.Z += 0.5 * cubeSize;

SpawnChild(952, rotation(0.0, 0.0, 90.0), vector(3.0,3.0,3.0), , -1);

loc.Y -= 0.2 * cubeSize;
loc.Z += 0.5 * cubeSize;

SpawnChild(952, rotation(0.0, 180.0, 90.0), vector(3.0,3.0,3.0), , 1334);

loc.Y -= 1.3 * cubeSize;
loc.Z += 0.5 * cubeSize;

SpawnChild(952, rotation(0.0, 180.0, 90.0), vector(3.0,3.0,3.0), , 1333);

loc.Y -= 3.999 * cubeSize;
loc.Z += 0.5 * cubeSize;

SpawnChild(952, rotation(0.0, 180.0, 90.0), vector(3.0,3.0,3.0), , 1327);

loc.Y -= 2.0 * cubeSize;
loc.X += 0.499 * cubeSize;
loc.Z += 0.5 * cubeSize;

SpawnChild(952, rotation(0.0, -90.0, 90.0), vector(12.0,3.0,3.0), , 1325);

loc.Y -= 2.0 * cubeSize;
loc.X -= 0.499 * cubeSize;
loc.Z += 0.5 * cubeSize;

SpawnChild(952, rotation(0.0, 90.0, 90.0), vector(12.0,3.0,3.0), , 1326);

loc.Y -= 2.0 * cubeSize;
loc.Z += 1.0 * cubeSize;

SpawnChild(952, rotation(180.0, 90.0, 0.0), vector(12.0,3.0,3.0), , 1328);

loc.Y -= 2.0 * cubeSize;
loc.Z += 0.001 * cubeSize;

SpawnChild(952, rotation(0.0, 90.0, 0.0), vector(12.0,3.0,3.0), , 1329);


loc.Y -= 2.0 * cubeSize;
loc.Z += 0.265 * cubeSize;

SpawnChild(952, rotation(180.0, 90.0, 0.0), vector(12.0,3.0,3.0), , 1330);

loc.Y -= 2.0 * cubeSize;
loc.X += 0.2975 * cubeSize;
loc.Z += 0.5 * cubeSize;

SpawnChild(952, rotation(0.0, -90.0, 90.0), vector(12.0,3.0,3.0), , 1331);

loc.Y -= 2.0 * cubeSize;
loc.X -= 0.2975 * cubeSize;
loc.Z += 0.5 * cubeSize;

SpawnChild(952, rotation(0.0, 90.0, 90.0), vector(12.0,3.0,3.0), , 1332);