facePlayer = false;
linkWithChildren = true;
placeOnGround = false;

Init(vector(3.0,3.0,0.1), 1354, 3, 0, 0, 0);

ai.AddNode(110, -1.0, -1.0, 0);
//ai.AddNode(106, -1.0, -1.0, 0);
ai.AddNode(226, -1.0, -1.0, 4, 10000.0, 7000.0, 0.0, 500.0);
ai.SetLastNodeToRunOnClients();
ai.AddNode(105, -1.0, -1.0, 0);
ai.AddNode(30, -1.0, -1.0, 6, 191.0, 1.0, 0.0, -1.0, 2.0, 1.0);

AddLight();
light.LightFalloffExponent= 10.5;
lightColor = vector(0.0, 0.25, 1.0);
light.Intensity = 15.0;
light.LightFunctionFadeDistance = 5.0;
light.SetCastShadows = false;

[children]

loc.Z += 0.01 * cubeSize;

SpawnChild(975, rotation(0.0, 0.0, 0.0), vector(3.0,3.0,0.1), , -1);