canBeDamaged = true;
placeOnGround = false;

Init(vector(0.75,0.75,0.75), 1385, 3, 2, 1, 0);

life = 5;

ai.AddActivateNode(227, -1.0, 0.0, 0);
ai.AddDeathNode(228, 0);
ai.AddNode(229, -1.0, -1.0, 0);
ai.SetLastNodeToRunOnClients();
ai.AddDeathNode(374, 13, 145.0, 4.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 135.0, 1.0, 1.0, 1.0, 1.2, -1.0);
ai.AddDeathNode(63, 0);
ai.AddHitNode(374, 13, 145.0, 2.0, 500.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddHitNode(56, 8, 0.0, 0.0, 197.0, 1.0, 1.0, 0.7, 0.8, -1.0);

partStruct.m_managed = true;
partStruct.m_removeIfTargetBleeds = false;
partStruct.m_normalOffset = 0.0;
partStruct.m_rotate = false;
partStruct.m_type = 228;
partStruct.m_useActorCoordinates = true;
partStruct.m_offset = vector(0.0, 0.0, -0.125 * cubeSize);
SpawnParticle(partStruct);