placeOnGround = false;
facePlayer = false;
usePlayerTime = true;
canBeHooked = false;

anim.m_clamp = true;
anim.m_animationSpeed = 0.9;
anim.m_frameAmount = 1;
anim.m_frameOffset = 0;
animations.Push(anim);
anim.m_frameOffset = 1;
animations.Push(anim);
anim.m_frameOffset = 0;
animations.Push(anim);

Init(vector(0.75,0.75,0.75), 1386, 3, 1, 0, 3);

mesh.CollisionObjectType = 0;
mesh.CastShadow = false;

ai.AddActivateNode(56, 0.0, 0.0, 8, 1.0, 0.0, 554, 0.8, 0.8, 1.3, 1.3, -1.0);
ai.AddActivateNode(36, -1.0, 0.0, 0);
ai.AddActivateNode(35, -1.0, 0.0, 0);
ai.AddActivateNode(37, -1.0, 0.0, 1, -1.0);
ai.AddNode(105, -1.0, -1.0, 0);