canBeDamaged = true;
placeOnGround = false;
pickUpEnabled = true;
flammable = true;
delayKill = 0.1;

Init(vector(0.75,1.5,1.5), 1397, 4, 2, 2, 0);

life = 5;

ai.AddNode(333, -1.0, -1.0, 0);
ai.AddDeathNode(374, 13, 145.0, 4.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1524.0, 1.0, 5000.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(374, 13, 1525.0, 1.0, 10000.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddDeathNode(56, 8, 0.0, 0.0, 135.0, 1.0, 1.0, 1.0, 1.2, -1.0);
ai.AddDeathNode(63, 0);
ai.AddDeathNode(8, 10, 18.0, 8.0, 0.0, 60.0, 0.1, 1.0, 2.4, 0.75, 1.75, 0.15);
ai.AddDeathNode(1, 13, 103.0, 5.0, 250.0, 0.0, 0.0, 0.0, 0.0, 0.0, 20.0, -1.0, 2.0, 0.0, 1.0);
ai.AddHitNode(374, 13, 145.0, 2.0, 500.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
ai.AddHitNode(56, 8, 0.0, 0.0, 197.0, 1.0, 1.0, 0.7, 0.8, -1.0);

capsule.AngularDamping = 1000.0;

tmpSound.m_sound = 197;
tmpSound.m_volumeMin = 0.5;
tmpSound.m_volumeMax = 0.5;
tmpSound.m_pitchMin = 0.7;
tmpSound.m_pitchMax = 0.8;
tmpSound.m_UI = false;
collisionSounds.Push(tmpSound);