// POWER BOOTS;

bloodAmmoDamage = 1;
forceFireEnabled = false;
kickReplacer = true;
fireSound.m_sound = 696;
soundRange = 7.0;
offsetProjectile = true;
knockbackMult = 20.0;
noAmmoSound.m_sound = 40;

Init("/Game/FirstPerson/Textures/fpsPowerBoots", "/Game/FirstPerson/Textures/fpsPowerBootsNormal", "/Game/FirstPerson/Textures/fpsPowerBootsEmissive",
"/Game/FirstPerson/Textures/itemPowerBoots", 0.2, 1, false, 3.0, "POWER%20BOOTS", 1);
dirtyTexture="/Game/FirstPerson/Textures/fpsPowerBoots_Sp";
InitBulletWeapon(-1, 1, 1, 0.0, 1000, 5000.0, 1, 0, false, -1, 1158);

AddPotentialStats(1, 3, 5, 6, 7, 8, 10, 11, 14, 15, 16, 19, 22, 23, 24, 25, 26, 27, 28);

InitStartFiringAnim(1, 4, -1.0, true);
InitStopFiringAnim(0, 1, 3.0, true);

[secondary]

bloodAmmoDamage = 1;
chargeSound.m_sound = 698;
forceFireEnabled = true;
fireSound.m_sound = 697;
//fireSoundExtra.m_sound = 499;
//fireSoundExtra.m_volumeMin = 0.0;
//fireSoundExtra.m_volumeMax = 0.0;
attackAmount = 5;
delayedExtraAttacks = true;
delayedExtraAttacksFree = true;
delayedExtraAttacksCasings = false;
stopAfterShootAtMaxCharge = true;
dashAttack = true;
soundRange = 7.0;
offsetProjectile = true;
knockbackMult = 20.0;
noAmmoSound.m_sound = 40;

Init("/Game/FirstPerson/Textures/fpsPowerBoots", "/Game/FirstPerson/Textures/fpsPowerBootsNormal", "/Game/FirstPerson/Textures/fpsPowerBootsEmissive",
"/Game/FirstPerson/Textures/itemPowerBoots", 1.0, 1, true, 0.5, "POWER%20BOOTS", 1);
dirtyTexture="/Game/FirstPerson/Textures/fpsPowerBoots_Sp";
InitBulletWeapon(2, 5, 1, 0.0, 1000, 5000.0, 1, 0, false, -1, 1158);
InitCharge(0.5, 0.5, 1, 0.0, 0.0, false, true, false);

AddPotentialStats(1, 3, 5, 6, 7, 8, 10, 11, 14, 15, 16, 19, 22, 23, 24, 25, 26, 28);

InitStartFiringAnim(5, 11, -1.0, true);
InitStopFiringAnim(0, 1, 3.0, true);
InitChargeAnim(16, 5, -1.0, true);