// CEREBRAL BORE;

bloodAmmoDamage = 1;
fireSound.m_pitchMin = 0.9;
fireSound.m_pitchMax = 1.1;
fireSound.m_sound = 704;
fireOneAtATime = false;
noAmmoSound.m_volumeMin = 0.0;
noAmmoSound.m_volumeMax = 0.0;
forceFireEnabled = true;
reloadSound.m_sound = 706;
lightFlash = false;
soundRange = 10.0;
stunChance = 0.5;
idleSound.m_sound = 707;

Init("/Game/FirstPerson/Textures/fpsCerebralBore", "/Game/FirstPerson/Textures/fpsCerebralBoreNormal", "/Game/FirstPerson/Textures/fpsCerebralBoreEmissive",
"/Game/FirstPerson/Textures/itemCerebralBore", 0.4, 8, false, 2.0, "THORN%20PARASITE", 2);
//dirtyTexture="/Game/FirstPerson/Textures/fpsCerebralBore_Sp";
InitBulletWeapon(2, 3, 1, 0.5, 1, 3000.0, 1, 0, false, -1, 1164);

AddPotentialStats(0, 3, 4, 5, 6, 7, 8, 9, 10, 11, 14, 15, 19, 23, 24, 26, 27, 28);

InitStartFiringAnim(8, 3, -1.0, true);
InitStopFiringAnim(0=0?11:0, 0=0?1:8, 2.0, 0=0?true:false);
InitReloadAnim(12, 4, -1.0, true);

[secondary]

fireSound.m_pitchMin = 0.9;
fireSound.m_pitchMax = 1.1;
fireSound.m_sound = 705;
fireOneAtATime = false;
noAmmoSound.m_volumeMin = 0.0;
noAmmoSound.m_volumeMax = 0.0;
reloadSound.m_sound = 706;
lightFlash = false;
forceFireEnabled = true;
detonate = true;
soundRange = 1.0;

Init("/Game/FirstPerson/Textures/fpsCerebralBore", "/Game/FirstPerson/Textures/fpsCerebralBoreNormal", "/Game/FirstPerson/Textures/fpsCerebralBoreEmissive",
"/Game/FirstPerson/Textures/itemCerebralBore", 0.2, 0, false, 0.0, "THORN%20PARASITE", 2);
//dirtyTexture="/Game/FirstPerson/Textures/fpsCerebralBore_Sp";

AddPotentialStats(0, 3, 4, 5, 6, 7, 8, 9, 10, 11, 14, 15, 19, 23, 24);

InitStartFiringAnim(18, 2, 2.0, false);
InitStopFiringAnim(16, 2, 2.0, false);