// P90;

bloodAmmoDamage = 1;
fireSound.m_sound = 513;
noAmmoSound.m_sound = 23;
reloadSound.m_sound = 772;
minCasingAngle = 150.0;
maxCasingAngle = 350.0;
magazineType = 643;
magazineTimeFirst = 0.25;
soundRange = 20.0;
genericGunIdle = true;

secondaryToggleCrosshair = false;
secondaryToggle = true;
secondaryToggleTime = 0.1;
switchSound.m_sound = 7;
switchSound.m_volumeMin = 0.5;
switchSound.m_volumeMax = 0.5;
secondaryToggleHold = true;
secondaryToggleFov = 20.0;

Init("/Game/FirstPerson/Textures/fpsP90", "/Game/FirstPerson/Textures/fpsP90Normal", "/Game/FirstPerson/Textures/fpsP90Emissive",
"/Game/FirstPerson/Textures/itemP90", 0.05, 6, true, 0.45, "B09", 2);
dirtyTexture="/Game/FirstPerson/Textures/fpsP90_Sp";
InitBulletWeapon(0, 1, 50, 0.75, 50, 25000.0, 1, 1, false, 20, 0);

AddPotentialStats(0, 2, 3, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 16, 17, 18, 19, 21, 22, 23, 24, 25, 26, 27, 28, 29);

InitStartFiringAnim(2, 2, -1.0, true);
InitStopFiringAnim(0, 2, 1.6, false);
InitReloadAnim(4, 9, -1.0, true);
InitWeaponToggleAnim(13, 3, -1.0, true);

[secondary]

bloodAmmoDamage = 1;
fireSound.m_sound = 513;
noAmmoSound.m_sound = 23;
reloadSound.m_sound = 772;
minCasingAngle = 150.0;
maxCasingAngle = 350.0;
magazineType = 643;
magazineTimeFirst = 0.25;
soundRange = 20.0;
genericGunIdle = true;

secondaryToggleCrosshair = false;
secondaryToggle = true;
secondaryToggleTime = 0.1;
switchSound.m_sound = 7;
switchSound.m_volumeMin = 0.5;
switchSound.m_volumeMax = 0.5;
secondaryToggleHold = true;
secondaryToggleFov = 20.0;

Init("/Game/FirstPerson/Textures/fpsP90", "/Game/FirstPerson/Textures/fpsP90Normal", "/Game/FirstPerson/Textures/fpsP90Emissive",
"/Game/FirstPerson/Textures/itemP90", 0.05, 6, true, 0.35, "B09", 2);
dirtyTexture="/Game/FirstPerson/Textures/fpsP90_Sp";
InitBulletWeapon(0, 1, 50, 0.75, 50, 25000.0, 1, 1, false, 20, 0);

AddPotentialStats(0, 2, 3, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15, 16, 17, 18, 19, 21, 22, 23, 24, 25, 26, 27, 28, 29);

InitStartFiringAnim(18, 2, -1.0, true);
InitStopFiringAnim(15, 1, 1.6, true);
InitReloadAnim(20, 10, -1.0, true);
InitWeaponToggleAnim(15, 3, -1.0, true);