// MEGA CHAINSAW;

bloodAmmoDamage = 1;
hitSound.m_sound = 28;
hitSound.m_volumeMin = 1.25;
hitSound.m_volumeMax = 1.25;
hitSound.m_pitchMin = 0.1;
hitSound.m_pitchMax = 0.15;
lightFlash = false;
fireSound.m_sound = 730;
fireSound.m_pitchMin = 1.0;
fireSound.m_pitchMax = 1.0;
loopingFireSound = true;
idleSound.m_sound = 732;
soundRange = 15.0;
bladeVelocityPush = false;
forceStun = true;
forceFireEnabled = true;

immobilizeOnBladeHit = true;

Init("/Game/FirstPerson/Textures/fpsMegaChainsaw", "/Game/FirstPerson/Textures/fpsMegaChainsawNormal", "/Game/FirstPerson/Textures/fpsMegaChainsawEmissive",
"/Game/FirstPerson/Textures/itemMegaChainsaw", 0.1, 8, true, 0.75, "MEGA%20CHAINSAW", 3);
dirtyTexture="/Game/FirstPerson/Textures/fpsMegaChainsaw_Sp";
InitBlade(600.0, 20.0, false);

AddPotentialStats(0, 3, 4, 5, 6, 7, 8, 10, 11, 12, 15, 19, 22, 23, 24, 28);

InitStartFiringAnim(2, 2, -1.0, true);
InitStopFiringAnim(0, 2, 0.25, false);
InitChargeAnim(4, 1, -1.0, true);
InitChargeMaxAnim(4, 1, -1.0, true);
InitChargeDownAnim(4, 1, -1.0, true);

[secondary]

bloodAmmoDamage = 1;
hitSound.m_sound = 733;
hitSound.m_volumeMin = 1.0;
hitSound.m_volumeMax = 1.0;
hitSound.m_pitchMin = 0.9;
hitSound.m_pitchMax = 1.1;
lightFlash = false;
fireSound.m_sound = 731;
fireSound.m_pitchMin = 1.0;
fireSound.m_pitchMax = 1.0;
loopingFireSound = true;
soundRange = 15.0;
bladeVelocityPush = false;
forceStun = true;
forceFireEnabled = true;

bladeHitParticle = 159;
bladeBloodParticle = 160;
bladeBloodGreenParticle = 163;
bladeHoleDecal = 110;
climbingBlade = true;
chargeDownTime = 0.1;
shootOnChargeRelease = false;

Init("/Game/FirstPerson/Textures/fpsMegaChainsaw", "/Game/FirstPerson/Textures/fpsMegaChainsawNormal", "/Game/FirstPerson/Textures/fpsMegaChainsawEmissive",
"/Game/FirstPerson/Textures/itemMegaChainsaw", 0.1, 8, true, 0.75, "MEGA%20CHAINSAW", 3);
dirtyTexture="/Game/FirstPerson/Textures/fpsMegaChainsaw_Sp";
InitBlade(600.0, 5.0, false);
InitCharge(0.1, 0.1, 8, 600.0, 5.0, false, true, false);

AddPotentialStats(0, 3, 4, 5, 6, 7, 8, 10, 11, 12, 15, 19, 22, 23, 24, 28);

InitStartFiringAnim(5, 2, -1.0, true);
InitStopFiringAnim(0, 2, 0.25, false);
InitChargeAnim(4, 1, -1.0, true);
InitChargeMaxAnim(4, 1, -1.0, true);
InitChargeDownAnim(4, 1, -1.0, true);