// FLAMETHROWER;

bloodAmmoDamage = 1;
noAmmoSound.m_sound = 23;
reloadSound.m_sound = 712;
offsetProjectile = true;
secondaryToggle = true;
secondaryToggleTime = 0.2;
switchSound.m_sound = 714;
fireSound.m_sound = 710;
fireSound.m_pitchMin = 1.0;
fireSound.m_pitchMax = 1.0;
soundRange = 10.0;
magazineType = 1199;
magazineTimeFirst = 1.25;
chargeSound.m_sound = 713;
genericGunIdle = true;
forcedRecoil = 0.0;
loopingFireSound = true;
shootOnChargeRelease = false;
idleSound.m_sound = 711;
idleSound.m_volumeMin = 1.0;
idleSound.m_volumeMax = 1.0;

Init("/Game/FirstPerson/Textures/fpsFlamethrower", "/Game/FirstPerson/Textures/fpsFlamethrowerNormal", "/Game/FirstPerson/Textures/fpsFlamethrowerEmissive",
"/Game/FirstPerson/Textures/itemFlamethrower", 0.075, 10, true, 0.25, "FLAMETHROWER", 3);
dirtyTexture="/Game/FirstPerson/Textures/fpsFlamethrower_Sp";
InitBulletWeapon(0, 1, 100, 2.0, 100, 5000.0, 1, 0, false, -1, 1198);
InitCharge(0.01, 0.01, 10, 0.0, 0.0, false, true, false);

AddPotentialStats(0, 2, 3, 8, 9, 11, 13, 17, 18, 21, 22, 26, 28);

InitStartFiringAnim(16, 2, -1.0, true);
InitStopFiringAnim(0=0?20:0, 0=0?2:8, 0=0?3.0:1.0, false);
InitReloadAnim(32, 24, -1.0, true);
InitWeaponToggleAnim(24, 4, -1.0, true);

[secondary]

bloodAmmoDamage = 1;
noAmmoSound.m_sound = 23;
reloadSound.m_sound = 712;
offsetProjectile = true;
secondaryToggle = true;
secondaryToggleTime = 0.2;
switchSound.m_sound = 714;
fireSound.m_sound = 710;
fireSound.m_pitchMin = 1.0;
fireSound.m_pitchMax = 1.0;
soundRange = 10.0;
magazineType = 1199;
magazineTimeFirst = 1.25;
chargeSound.m_sound = 713;
forcedRecoil = 6.0;
loopingFireSound = true;
shootOnChargeRelease = false;
idleSound.m_sound = 711;
idleSound.m_volumeMin = 1.0;
idleSound.m_volumeMax = 1.0;

Init("/Game/FirstPerson/Textures/fpsFlamethrower", "/Game/FirstPerson/Textures/fpsFlamethrowerNormal", "/Game/FirstPerson/Textures/fpsFlamethrowerEmissive",
"/Game/FirstPerson/Textures/itemFlamethrower", 0.075, 10, true, 0.25, "FLAMETHROWER", 3);
dirtyTexture="/Game/FirstPerson/Textures/fpsFlamethrower_Sp";
InitBulletWeapon(0, 1, 100, 2.0, 100, 3000.0, 1, 0, false, -1, 1198);
InitCharge(0.01, 0.01, 10, 0.0, 0.0, false, true, false);

AddPotentialStats(0, 2, 3, 8, 9, 11, 13, 17, 18, 21, 22, 26, 28);

InitStartFiringAnim(18, 2, -1.0, true);
InitStopFiringAnim(2=0?22:8, 2=0?2:8, 2=0?3.0:1.0, false);
InitReloadAnim(32, 24, -1.0, true);
InitWeaponToggleAnim(24, 4, -1.0, true);