// MICRO PENETRATOR;

bloodAmmoDamage = 2;
soundRange = 20.0;
loopingFireSound = true;
fireSound.m_sound = 767;
fireSound.m_pitchMin = 1.0;
fireSound.m_pitchMax = 1.0;
noAmmoSound.m_sound = 23;
reloadSound.m_sound = 769;
genericGunIdle = true;
fireOneAtATime = false;
magazineType = 1220;
magazineTimeFirst = 0.4;

offsetProjectile = true;
firingPattern = 3;
firingPatternModifier = 2.0;
delayedExtraAttacks = true;
delayedExtraAttacksFree = true;
delayedExtraAttacksCasings = false;
attackAmount = 12;

Init("/Game/FirstPerson/Textures/fpsMicroPenetrator", "/Game/FirstPerson/Textures/fpsMicroPenetratorNormal", "/Game/FirstPerson/Textures/fpsMicroPenetratorEmissive", "/Game/FirstPerson/Textures/itemMicroPenetrator", 1.0, 5, false, 1.0, "MICRO%20PENETRATOR", 3);
dirtyTexture="/Game/FirstPerson/Textures/fpsMicroPenetrator_Sp";
InitBulletWeapon(1, 2, 5, 1.0, 5, 1500.0, 1, 0, false, -1, 1218);

AddPotentialStats(0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 19, 22, 23, 24, 25, 26, 28, 29);

InitStartFiringAnim(6, 12, -1.0, true);
InitStopFiringAnim(0=0?2:0, 2, 3.0, false);
InitReloadAnim(18, 12, -1.0, true);

[secondary]

fireSound.m_sound = 768;
fireSound.m_pitchMin = 1.0;
fireSound.m_pitchMax = 1.0;
fireOneAtATime = false;
noAmmoSound.m_volumeMin = 0.0;
noAmmoSound.m_volumeMax = 0.0;
lightFlash = false;
forceFireEnabled = true;
detonate = true;
soundRange = 1.0;

Init("/Game/FirstPerson/Textures/fpsMicroPenetrator", "/Game/FirstPerson/Textures/fpsMicroPenetratorNormal", "/Game/FirstPerson/Textures/fpsMicroPenetratorEmissive", "/Game/FirstPerson/Textures/itemMicroPenetrator", 0.2, 0, false, 0.0, "MICRO%20PENETRATOR", 3);
dirtyTexture="/Game/FirstPerson/Textures/fpsMicroPenetrator_Sp";

//AddPotentialStats(0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 19, 22, 23, 24, 25);

InitStartFiringAnim(4, 1, -1.0, true);
InitStopFiringAnim(5, 1, 1.0, true);