// WIRT LEG;

hitSound.m_sound = 21;
hitSound.m_volumeMin = 1.0;
hitSound.m_volumeMax = 1.0;
hitSound.m_pitchMin = 0.9;
hitSound.m_pitchMax = 1.1;

displaySwipe = true;
forceFireEnabled = true;
soundRange = 2.0;
fireSound.m_sound = 7;
fireSound.m_volumeMin = 2.0;
fireSound.m_volumeMax = 2.0;
fireSound.m_pitchMin = 0.7;
fireSound.m_pitchMax = 0.8;
bloodAmmoDamage = 1;

Init("/Game/FirstPerson/Textures/fpsWirtLeg", "/Game/FirstPerson/Textures/fpsWirtLegNormal", "/Game/FirstPerson/Textures/fpsWirtLegEmissive",
"/Game/FirstPerson/Textures/itemWirtLeg", 0.5, 5, false, 1.5, "PEG%20LEG", 1);
dirtyTexture="/Game/FirstPerson/Textures/fpsWirtLeg_Sp";
InitBlade(300.0, 45.0, true);

AddPotentialStats(0, 3, 4, 5, 6, 7, 8, 10, 11, 12, 15, 16, 19, 20, 22, 23, 24, 25, 27, 28);

InitStartFiringAnim(22, 10, -1.0, true);
InitStopFiringAnim(0, 2, 3.0, false);

[secondary]

hitSound.m_sound = 21;
hitSound.m_volumeMin = 1.0;
hitSound.m_volumeMax = 1.0;
hitSound.m_pitchMin = 0.9;
hitSound.m_pitchMax = 1.1;

displaySwipe = true;
forceFireEnabled = true;
soundRange = 2.0;
fireSound.m_sound = 7;
fireSound.m_volumeMin = 2.0;
fireSound.m_volumeMax = 2.0;
fireSound.m_pitchMin = 0.7;
fireSound.m_pitchMax = 0.8;
bloodAmmoDamage = 1;

Init("/Game/FirstPerson/Textures/fpsWirtLeg", "/Game/FirstPerson/Textures/fpsWirtLegNormal", "/Game/FirstPerson/Textures/fpsWirtLegEmissive",
"/Game/FirstPerson/Textures/itemWirtLeg", 0.5, 5, false, 1.5, "PEG%20LEG", 1);
dirtyTexture="/Game/FirstPerson/Textures/fpsWirtLeg_Sp";
InitBlade(300.0, 45.0, true);

AddPotentialStats(0, 3, 4, 5, 6, 7, 8, 10, 11, 12, 15, 16, 19, 20, 22, 23, 24, 25, 27, 28);

InitStartFiringAnim(22, 10, -1.0, true);
InitStopFiringAnim(0, 2, 3.0, false);