// STEEL AXE;

hitSound.m_sound = 28;
hitSound.m_volumeMin = 0.75;
hitSound.m_volumeMax = 0.75;
hitSound.m_pitchMin = 0.45;
hitSound.m_pitchMax = 0.55;

hitEnemySound.m_sound = 440;
hitEnemySound.m_volumeMin = 2.0;
hitEnemySound.m_volumeMax = 2.0;
hitEnemySound.m_pitchMin = 0.6;
hitEnemySound.m_pitchMax = 0.7;

displaySwipe = true;
forceFireEnabled = true;
soundRange = 4.0;
fireSound.m_sound = 230;
fireSound.m_volumeMin = 1.0;
fireSound.m_volumeMax = 1.0;
fireSound.m_pitchMin = 1.0;
fireSound.m_pitchMax = 1.0;
bloodAmmoDamage = 1;

Init("/Game/FirstPerson/Textures/fpsSteelAxe", "/Game/FirstPerson/Textures/fpsSteelAxeNormal", "/Game/FirstPerson/Textures/fpsSteelAxeEmissive",
"/Game/FirstPerson/Textures/itemSteelAxe", 0.6, 18, false, 3.0, "STEEL%20AXE", 1);
dirtyTexture="/Game/FirstPerson/Textures/fpsSteelAxe_Sp";
InitBlade(400.0, 60.0, false);

AddPotentialStats(0, 3, 4, 5, 6, 7, 8, 10, 11, 12, 15, 16, 19, 20, 22, 23, 24, 25, 27, 28);

InitStartFiringAnim(22, 10, -1.0, true);
InitStopFiringAnim(0, 2, 3.0, false);

[secondary]

hitSound.m_sound = 28;
hitSound.m_volumeMin = 0.75;
hitSound.m_volumeMax = 0.75;
hitSound.m_pitchMin = 0.45;
hitSound.m_pitchMax = 0.55;

hitEnemySound.m_sound = 440;
hitEnemySound.m_volumeMin = 1.5;
hitEnemySound.m_volumeMax = 1.5;
hitEnemySound.m_pitchMin = 0.6;
hitEnemySound.m_pitchMax = 0.7;

displaySwipe = true;
forceFireEnabled = true;
soundRange = 4.0;
fireSound.m_sound = 230;
fireSound.m_volumeMin = 1.0;
fireSound.m_volumeMax = 1.0;
fireSound.m_pitchMin = 1.0;
fireSound.m_pitchMax = 1.0;
bloodAmmoDamage = 1;

Init("/Game/FirstPerson/Textures/fpsSteelAxe", "/Game/FirstPerson/Textures/fpsSteelAxeNormal", "/Game/FirstPerson/Textures/fpsSteelAxeEmissive",
"/Game/FirstPerson/Textures/itemSteelAxe", 0.6, 18, false, 3.0, "STEEL%20AXE", 1);
dirtyTexture="/Game/FirstPerson/Textures/fpsSteelAxe_Sp";
InitBlade(400.0, 60.0, false);

AddPotentialStats(0, 3, 4, 5, 6, 7, 8, 10, 11, 12, 15, 16, 19, 20, 22, 23, 24, 25, 27, 28);

InitStartFiringAnim(22, 10, -1.0, true);
InitStopFiringAnim(0, 2, 3.0, false);