// BOLTER_SHINY;

shiny = true;
bloodAmmoDamage = 1;
secondaryToggle = true;
secondaryToggleTime = 0.1;
magazineType = 1197;
fireSound.m_sound = 661;
fireSound.m_pitchMin = 0.9;
fireSound.m_pitchMax = 1.1;
noAmmoSound.m_sound = 23;
reloadSound.m_sound = 662;
switchSound.m_sound = 7;
switchSound.m_volumeMin = 0.5;
switchSound.m_volumeMax = 0.5;
secondaryToggleHold = true;
secondaryToggleFov = 20.0;
minCasingAngle = 150.0;
maxCasingAngle = 350.0;
soundRange = 30.0;
secondaryToggleCrosshair = false;
weaponPushbackVel = 50000.0;

genericGunIdle = true;

Init("/Game/FirstPerson/Textures/fpsBolter", "/Game/FirstPerson/Textures/fpsBolterNormal", "/Game/FirstPerson/Textures/fpsBolterEmissive",
"/Game/FirstPerson/Textures/itemBolter", 0.35, 15, true, 2.0, "GRAVITON%20DEVASTATOR", 3);
dirtyTexture="/Game/FirstPerson/Textures/fpsBolter_Sp";
InitBulletWeapon(1, 1, 30, 0.75, 30, 20000.0, 1, 1, false, 1196, 1628);

AddPotentialStats(0, 2, 3, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 19, 21, 22, 23, 24, 25, 26, 27, 28, 29);

InitStartFiringAnim(2, 2, -1.0, true);
InitStopFiringAnim(0=0?0:4, 2, 3.0, false);
InitReloadAnim(6, 10, -1.0, true);
InitWeaponToggleAnim(16, 3, -1.0, true);

[secondary]

shiny = true;
bloodAmmoDamage = 1;
secondaryToggle = true;
secondaryToggleTime = 0.1;
magazineType = 1197;
fireSound.m_sound = 661;
fireSound.m_pitchMin = 0.9;
fireSound.m_pitchMax = 1.1;
noAmmoSound.m_sound = 23;
reloadSound.m_sound = 662;
switchSound.m_sound = 7;
switchSound.m_volumeMin = 0.5;
switchSound.m_volumeMax = 0.5;
secondaryToggleHold = true;
secondaryToggleFov = 20.0;
minCasingAngle = 150.0;
maxCasingAngle = 350.0;
soundRange = 30.0;
secondaryToggleCrosshair = false;
weaponPushbackVel = 50000.0;
burstFire = true;
attackAmount = 3;
delayedExtraAttacks = true;

Init("/Game/FirstPerson/Textures/fpsBolter", "/Game/FirstPerson/Textures/fpsBolterNormal", "/Game/FirstPerson/Textures/fpsBolterEmissive",
"/Game/FirstPerson/Textures/itemBolter", 0.35, 15, false, 0.5, "GRAVITON%20DEVASTATOR", 3);
dirtyTexture="/Game/FirstPerson/Textures/fpsBolter_Sp";
InitBulletWeapon(1, 1, 30, 0.75, 30, 20000.0, 1, 1, false, 1196, 1628);

AddPotentialStats(0, 2, 3, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 19, 21, 22, 23, 24, 25, 26, 27, 28, 29);

InitStartFiringAnim(23, 2, 3.0, false);
InitStopFiringAnim(2=0?35:19, 1, 3.0, true);
InitWeaponToggleAnim(20, 3, -1.0, true);
InitReloadAnim(25, 10, -1.0, true);