// CHAOS STAFF_SHINY;

shiny = true;
forceFireEnabled = true;
noAmmoSound.m_sound = 40;
fireSound.m_sound = 762;
fireSound.m_volumeMin = 1.25;
fireSound.m_volumeMax = 1.25;
fireSound.m_pitchMin = 0.7;
fireSound.m_pitchMax = 0.8;
chargeSound.m_sound = 764
chargeSound.m_volumeMin = 1.5;
chargeSound.m_volumeMax = 1.5;
chargeSound.m_pitchMin = 0.25;
chargeSound.m_pitchMax = 0.25;
bloodAmmoDamage = 1;
soundRange = 8.0;

offsetProjectile = true;
holdCharge = false;
stopAfterShootAtMaxCharge = true;
shootOnChargeRelease = false;

firingPattern = 4;
firingPatternModifier = 450.0;

Init("/Game/FirstPerson/Textures/fpsChaosStaff", "/Game/FirstPerson/Textures/fpsChaosStaffNormal", "/Game/FirstPerson/Textures/fpsChaosStaffEmissive",
"/Game/FirstPerson/Textures/itemChaosStaff", 1.0, 1, false, 5.0, "HELLWRAITH%20STAFF", 3);
dirtyTexture="/Game/FirstPerson/Textures/fpsChaosStaff_Sp";
InitBulletWeapon(2, 20, 1000, 0.0, 1000, 2000.0, 4, 0, false, -1, 1629);
InitCharge(1.25, 1.25, 1, 0.0, 0.0, false, true, false);

AddPotentialStats(0, 1, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 15, 16, 18, 19, 21, 22, 23, 24, 25, 26, 27, 28, 29);

InitStartFiringAnim(10, 6, -1.0, true);
InitChargeAnim(4, 6, -1.0, true);
InitStopFiringAnim(0=0?2:0, 2, 3.0, false);

[secondary]

shiny = true;
forceFireEnabled = true;
noAmmoSound.m_sound = 40;
fireSound.m_sound = 763;
bloodAmmoDamage = 1;
soundRange = 8.0;

offsetProjectile = true;

Init("/Game/FirstPerson/Textures/fpsChaosStaff", "/Game/FirstPerson/Textures/fpsChaosStaffNormal", "/Game/FirstPerson/Textures/fpsChaosStaffEmissive",
"/Game/FirstPerson/Textures/itemChaosStaff", 2.0, 15, false, 0.0, "HELLWRAITH%20STAFF", 3);
dirtyTexture="/Game/FirstPerson/Textures/fpsChaosStaff_Sp";
InitBulletWeapon(2, 5, 1000, 0.0, 1000, 5000.0, 1, 0, false, -1, 1630);

AddPotentialStats(0, 1, 4, 5, 6, 7, 8, 9, 10, 11, 12, 14, 15, 16, 18, 19, 21, 22, 23, 24, 25, 26, 27, 28);

InitStartFiringAnim(18, 6, -1.0, true);
InitStopFiringAnim(2=0?2:0, 2, 3.0, false);