// Every script operation must end with a semicolon. Spaces or line returns are ignored.;
// Base game decal file names are a number, so only use non-number names to add new decal. Ex: BlueChickenDecal.txt;
// Don't put spaces in file names.;

// If true, will grow if another decal of the same type is overlapping it;
grows = false;

// If true, if this is the oldest decal added to a room, it'll be killed if the amount of decals in this room is higher than the maximum amount allowed due to the quality settings.;
quantityManagedByRoom = true;

// This actually initalizes the decal. Definition: Init(material, size, fadeDistance);
// You can choose a material at random by adding many and separating them with ":" like in this example.;
// fadeDistance refers to how small the decal has to be(because it's far away) on the player's screen to be hidden.;
Init(BlueChickenDecalMaterial, 0.146375, 0.0075);