// Comments start with a double slash and end with a semicolon. They're ignored by the game.;
// Every script operation must end with a semicolon. Spaces or line returns are ignored.;

// Definition: SetEnemyWeight(EnemyID, weight);
// The weight of an enemy decides how likely it'll be the chosen when randomly choosing an enemy.;
// The default weight of all enemies is 100 and setting a weight of 0 means that the enemy will never appear.;
SetEnemyWeight(71, 50);

// Definition: ReplaceEnemy(EnemyID, newEnemyID, weight);
// This gives a chance for the new enemy to replace another enemy depending on the weight.;
// You can call ReplaceEnemy on the same EnemyID multiple times to give a chance for multiple enemy types to replace the base enemy.;
// Setting a weight of 50 for this replacement means that both it and the base enemy have the same weight, meaning that the chance of either enemy appearing is 50%.;
ReplaceEnemy(71, ProjectileShotgunZombie, 50);