// Every script operation must end with a semicolon.  Spaces or line returns are ignored.;

// Call this function if you don't want the original weapons, or weapons from previous mods, to spawn in the game.;
//ClearAllSpawningWeapons();

// Definition: AddWeapon(weaponId, weaponSpriteId, addToWeaponSpawnList, weaponLevel, ammoType, shiny);
// If addToWeaponSpawnList is true, it will make sure the weapon might spawn when killing enemies or opening chests.  If set to false, you can still have the weapon appear in deathmatch.;
// weaponLevel and ammoType are used to determine what type of weapon to spawn and at what odds.;
// If shiny is true, the weapon will only spawn from NG+ shiny enemies.;
AddWeapon(ChickenGarand, BlueChickenGarandItem, true, 1, 0, false);

// This will override the SAWED_OFF weapon with another one defined in this mod.;
AddWeapon(2, 24, true, 1, 0, false);