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0 FOLLOW_PLAYER 5 float speed, float closestDist, float startFollowDist, bool affectedByPlayerPickupRange, bool allPlayers
1 SPAWN_SPRITE 13 ESpriteTypeEnum type, uint32 amount, float velocity, bool atImpact, float offsetX, float offsetY, float offsetZ, bool ownerRotation, float normalOffset, float rate(-1=once), float maxDistance(0=lightFlicker,1=viewDistance,2=infinite,3=multiplayer), bool headingVelocity, float scaleHack 2 KILL_IF_CLOSE 3 float distance, bool clearChildren, bool allPlayers 3 ADD_GOLD 1 int32 amount 4 ADD_AMMO 2 NOT USED!(not safe in multiplayer) uint32 index, int32 amount 5 ENEMY 0 NOT USED! 6 CHANGE_COLLISION_DISTANCE 2 float distance, uint32 type, bool block 7 OPEN_END_ROOM 0 8 EXPLOSION 16 int32 damage, float scale, int32 fireStacks, EParticleTypeEnum particle, float shakeFactor, float particleScale, float soundIncriminateScale, float soundVolume, float soundPitch, float lightScale, int32 iceStacks, int32 shockStacks, float lifeStealChance, float coinChance, float stunChance, bool crit 9 REGULAR_ENEMY_LOOT 0 10 PICKUP_WEAPON 0 11 KILL 3 bool overwriteImpactLocation, bool clearChildren, bool clearKillParticles 12 UNLOCK_DOOR 0 NOT USED! 13 PICKUP_KEY 0 14 KILL_IF_BOSS_DEAD 0 15 LEVEL_END_IF_CLOSE 1 float distance 16 ADD_LEVEL_KILL 1 bool onlyCombo 17 ADD_TOTAL_LEVEL_KILL 0 18 ADD_LEVEL_TREASURE 1 bool weaponChest 19 ADD_TOTAL_LEVEL_TREASURE 1 bool weaponChest 20 REGULAR_CRATE_LOOT 0 21 DOOR_SLIDE 1 float ZMultiplier 22 DAMAGE_IF_CLOSE 11 float distance, uint32 fireStacks, bool onlyIfVisible, float checkDelay, float offsetX, float offsetY, float offsetZ, int32 damage, bool blade, int32 iceStacks, int32 shockStacks 23 BRONZE_CHEST_LOOT 3 int32 forcedWepType(default -1), int32 forcedWepRarity(default -1), int32 forcedWepLevel(default -1) 24 REMOVE_SPRITE_LIGHT 0 25 SET_EMISSIVE_COLOR 3 float R, float G, float B 26 SQUARE_FUNCTION 3 float yaw, float dist, float maxHeight 27 PLAYER_FLOOR_TOUCHING_AND_LIQUID 5 bool onlyIfMoving, bool disableIfChildHidden, int32 fireStacks, bool isLiquid, EParticleTypeEnum splashType 28 ALTERNATING_SPIKE_TRAP 2 bool distanceTriggered, bool delayed 29 SET_MOBILITY 1 bool mobile 30 SPAWN_PARTICLE 6 EParticleTypeEnum type, uint32 amount, bool atImpact, float rate(-1=once), float maxDistance(0=lightFlicker,1=viewDistance,2=infinite), bool rotateToHeading 31 ACTIVATE_LOCK 1 int32 lockColor 32 ACTIVATE_BED 1 int32 lockColor 33 ACTIVATE_BRONZE_CHEST 0 34 UPDATE_ANIMATION 2 int32 animIndex, bool resetAnimTime 35 RESET_ACTIVATION 0 36 UPDATE_SWITCH_ANIMATION 0 37 TOGGLE_SWITCH 1 int32 switchIndex(-1:useAlreadySetOne) 38 TOGGLE_VISIBILITY 0 39 TOGGLE_SWITCH_LIGHT_COLOR 0 40 WATER_MOVEMENT 1 float coefDistance 41 VELOCITY_ROTATION 3 bool KeepPitch, bool KeepYaw, bool KeepRoll 42 ROLL_ROTATION 1 float rollSpeed 43 FOLLOW_PARENT 2 bool center, bool changeYaw 44 ARROW_TARGET_DIES 8 int32 ammoType, ESpriteTypeEnum blankArrowType, bool explodeIfKill, int32 ammoAmount, bool destructible, bool enableRandomKill, int32 initialChildAmount, float pickupDistance 45 PICKUP_HORSE_WATER 1 bool onlyLocal 46 ACTIVATE_ON_PRESSURE 3 bool reset, float resetTime, bool activateSwitchOnReset 47 SLIDE 3 float distanceX, float distanceY, float distanceZ 48 PICKUP_V 0 49 CONSTANT_FIRE_STACKS 1 unit32 stacks 50 CLEAR_CHILDREN 0 51 MOVEMENT_DRUNK 11 float forcedXVel, float forcedYVel, float forcedZVel, float changeFrequency, float minXVel, float minYVel, float minZVel, float maxXVel, float maxYVel, float maxZVel, bool usedCurrentVelAsForced 52 PICKUP_AMMO_IF_CLOSE 5 float distance, bool clearChildren, uint32 ammoIndex, int32 amount, bool clearKillAiAndParticles 53 KILL_IF_DETONATE 0 54 SET_RELATIVE_Z 2 float min, float max 55 SKY_LIGHT 0 56 PLAY_SOUND 9 bool attached, bool UI, ESoundEnum sound, float volumeMin, float volumeMax, float pitchMin, float pitchMax, float rate(-1=once), bool replicated 57 SPAWN_ENEMY 10 ESpriteTypeEnum type, uint32 amount, float velocity, bool alert, float rate(-1=once), float maxDistance(0=lightFlicker,1=viewDistance,2=infinite), bool addToRoom, bool aroundOwner, bool towardsTarget, bool addToRoomNow 58 CARTRIDGE_PICKUP 1 int32 type 59 FOLLOW_PLAYER_AMMO 4 float speed, float closestDist, float startFollowDist, int32 ammoIndex 60 REACT_TO_TOUCH 6 int32 animId, ESoundEnum soundId, float volumeMin, float volumeMax, float pitchMin, float pitchMax 61 WOOD_CHEST_LOOT 0 62 ADD_LIFE 0 int32 amount 63 ADD_DECO_KILL 0 64 PILL_BOX_ACTIVATE 0 65 PILL_BOX 0 66 DISABLE_LIGHT_SHADOW_QUALITY 0 67 STORY_PAPER_STACK_ACTIVATE 0 68 STORY_PAPER_STACK 0 69 CHAIN_HOOK 4 float velX, float velY, float velZ, int32 damage (need to set chain links as children, and source enemy as target) 70 CHAIN_LINK 2 float locationFactor, bool verticalLink (need to set chain hook as child) 71 FOLLOW_PLAYER_LIFE 3 float speed, float closestDist, float startFollowDist 72 PICKUP_LIFE_IF_CLOSE 4 float distance, bool clearChildren, bool clearKillAiAndParticles, bool onlyLocal 73 AMMO_SPAWNER 1 int32 ammoIndex 74 SHAKE_PLAYER_VIEW 2 float force, float maxDistance 75 LIGHT_INTENSITY_PROGRESSION 2 float startIntensity, float endIntensity 76 BLOCK_SWITCH 0 77 SPAWN_SPRITE_IF_CLOSE 13 ESpriteTypeEnum type, uint32 amount, float velocity, bool atImpact, float offsetX, float offsetY, float offsetZ, bool ownerRotation, float normalOffset, float rate(-1=once), float maxDistance(0=lightFlicker,1=viewDistance,2=infinite,3=multiplayer), float distance, bool enemyTriggered 78 DISTANCE_ANIMATION 10 float closeDistance, int32 farAnim, int32 closeAnim, float distanceCheckRate, ESoundEnum closeSound, float soundFrequency, float volumeMin, float volumeMax, float pitchMin, float pitchMax 79 IMPULSE_PUSH_IF_CLOSE 11 float distance, float xImpulseStrength, float yImpulseStrength, float zImpulseStrength, float checkFrequency, ESoundEnum sound, float volumeMin, float volumeMax, float pitchMin, float pitchMax, bool ifInCube 80 FLAME_TRAP_ACTIVATION 0 81 FLOATING_PLATFORM 2 float factor, bool vertical 82 UPDATE_ENEMY_ANIMATION 1 animIndex 83 ACTIVATE 0 84 TOGGLE_VISIBILITY_AT_PLAYER_DISTANCE 1 float distance 85 DRAG_SPRITE 0 86 SEEKING_MISSILE 3 float speed, bool alwaysLookForTarget, bool killIfTargetGone 87 SEEKING_MISSILE_CROSSHAIR 2 float speed, bool redDot 88 VELOCITY_SLOWDOWN 1 float factorPerSecond 89 ANGLED_SPAWN_SPRITE 5 ESpriteTypeEnum type, float amount, float angle, float velocity(-1.0f = useOwner's), float zVelocity 90 FIRE_BEAM 9 ESpriteTypeEnum beamSpriteType, float range, int32 damage, float rate(-1.0f=once), ESoundEnum sound, float volume, float pitch, int32 shockStacks, bool displayBeam 91 PLAYER_CHAIN_HOOK 0 (need to set chain links as children) 92 PICKUP_REFLECTION 1 bool onlyLocal 93 LIGHT_FLASHING 0 94 PICKUP_NIGHTMARE_REAPER 1 bool onlyLocal 95 SLOT_MACHINE 0 96 EXPLOSION_CURSE 6 ESpriteTypeEnum type, sprite class type, float spawnDelay, bool emptyCubeOnly, bool onPlayer, bool nearPlayer 97 GHOST_CURSE_KILL 0 98 GHOST_CURSE_GHOST 0 99 LOOT_GOBLIN 0 100 ANIM_WHEN_STOPPED 2 int32 animIndex, bool resetAnimTime 101 CHANGE_COLLISION_WHEN_STOPPED 2 ECollisionChannel channel, bool block 102 ENEMY_AMMO_LOOT 1 bool alsoLife 103 RANDOM_EVENT_COMPLETED 0 104 DOUSE_IF_CLOSE 6 float distance, bool onlyIfVisible, float checkDelay, float offsetX, float offsetY, float offsetZ 105 PLAYER_TIME_DILATION 0 106 ROTATE_HEADING_WITH_ROOM 0 107 DISABLE_LIGHT_IN_WATER 1 bool killParticles 108 SET_JUMP_PAD_IN_CUBE 0 109 GIRL_CRYING 0 110 SET_TRAP_IN_CUBE 0 111 LOOT_CHICKEN 0 112 GEM_COLLECT 0 113 ASYLUM_DOOR_PLAYER 0 114 ASYLUM_DOOR_PLAYER_ACTIVATE 2 int32 storyStepRequired, bool moveAlongY, bool direction 115 ASYLUM_KEY_CARD_ACTIVATE 0 116 KILL_IF_ASYLUM_STEP_GREATER 1 int32 asylumStep 117 CREDITS_ACTIVATE 0 118 CREDITS 0 119 NECRONOMICON_ACTIVATE 0 120 ASYLUM_METAL_BARS 0 121 ASYLUM_METAL_BARS_ACTIVATE 1 int32 storyStepRequired 122 ASYLUM_METAL_BARS_SWAY 0 123 ASYLUM_METAL_BARS_OPEN 1 bool direction 124 ASYLUM_DOOR_STAIRS 0 125 NO_GRAVITY_TRAP 0 126 NO_GRAVITY_TRAP_DEATH 0 127 SWITCH_GRAVITY_TRAP 0 128 PICKUP_DOG_TREAT 0 129 DOG 0 130 DOG_ACTIVATE 0 131 START_ACTIVATE_HANDS 0 132 DOG_GHOST_SPAWNER 0 133 SPAWN_DOOMGUY 0 134 ICE_BOLT_FALL 0 135 TRAP_ORB 1 bool master 136 KILL_IF_TARGET_DEAD 0 137 DECORATION 0 138 HALLOWEEN_2019 0 139 HALLOWEEN_2019_ACTIVATE 0 140 ARENA_ENEMY_SPAWNER 0 141 ARENA_TREASURE 0 142 SET_LEVEL_END_IN_CUBE 0 143 KILL_IF_IN_WATER 0 144 VELOCITY_FACTOR 1 float factor 145 REMOVE_DEATH_NODES 1 EAITypeEnum nodeType 146 SPAWN_ENEMY_FROM_WEAPON 5 ESpriteTypeEnum type, int32 originalDamage, float originalSize, float originalKnockback, int32 damageMultiplier 147 TRAP_PUZZLE_BOX 0 148 ICE_EXPLOSION_ON_ICE_LAZER 1 int32 damage 149 ICE_STACKS_IN_AREA 3 int32 iceStacks, float scale, bool affectPlayer 150 SHOCK_STACKS_IN_AREA 4 int32 shockStacks, float scale, bool affectPlayer, bool affectEnemies 151 GRAVITY_BALL 0 152 GRAVITY_BALL_PULL 0 153 SLOW_MO_TARGETTING 0 154 SLOW_MO_TARGETTING_TARGET 0 155 BLACK_HOLE 3 float force, float range, float damage 156 ROTATING_SHIELD 4 bool main, int32 amount, float distance, float speed 157 FIRE_BEAM_TO_PLAYER 9 ESpriteTypeEnum beamSpriteType, float range, int32 damage, float rate(-1.0f=once), ESoundEnum sound, float volume, float pitch, int32 shockStacks, bool displayBeam 158 SET_COLLISION 2 ECollisionChannel channel, bool block 159 CHAINED_SPRITE 3 ESpriteTypeEnum linkSpriteType, float killLinksDelay, int32 linkAnimOnDeath(-1=noChange) (need to set chain links as children) 160 TEMPORARY_BOOST 0 161 KILL_IF_CLOSE_TO_TARGET 3 float distance, bool clearChildren, ESpriteTypeEnum spriteToSpawn(-1.0f=none) 162 EXPLOSION_ONLY_TARGET 16 int32 damage, float scale, int32 fireStacks, EParticleTypeEnum particle, float shakeFactor, float particleScale, float soundIncriminateScale, float soundVolume, float soundPitch, float lightScale, int32 iceStacks, int32 shockStacks, float lifeStealChance, float coinChance, float stunChance, bool crit 163 FOLLOW_TARGET_AT_INTERVAL 2 float originalVelocity, float changeTime 164 PLAY_SOUND_AT_RANDOM 3 ESoundEnum sound, float minTime, float maxTime 165 PLAYER_GRAPPLING_HOOK 0 (need to set chain links as children) 166 GRAPPLING_HOOK_PICKUP 0 167 CHAIN_LINK_STRETCH 1 bool verticalLink (need to set chain hook as child) 168 TRAFFIC_LIGHT 1 bool redFirst 169 TRAFFIC_LIGHT_BROKEN 0 170 IGNITE_IF_LIFE_LOWER 2 int32 life, int32 fireStacks 171 SET_MESH_COLLISION_TYPE 1 ECollisionChannel channel 172 HORIZONTAL_DOOR 0 173 HORIZONTAL_DOUBLE_DOORS 1 bool autoClose 174 PICKUP_CUBE_DYNAMITE_DETONATOR 0 175 TELEPORT_TO_TARGET 0 (need to set target) 176 ELEVATOR_PLATFORM 1 bool blockDoor 177 SPAWN_SPRITE_SWITCH_ON 13 ESpriteTypeEnum type, uint32 amount, float velocity, bool atImpact, float offsetX, float offsetY, float offsetZ, bool ownerRotation, float normalOffset, float rate(-1=once), float maxDistance(0=lightFlicker,1=viewDistance,2=infinite,3=multiplayer), bool headingVelocity, float scaleHack 178 CLEAR_MANAGED_PARTICLES 0 179 ACTIVATE_IF_SPRITE_NEAR 3 ESpriteTypeEnum type, float distance, bool kill 180 ELEVATOR_PLATFORM_BLOCKING_DOOR 0 181 TOGGLE_LIGHT 0 182 HUB_PORTAL_IF_CLOSE 0 183 KILL_IF_HUB_PORTAL_COMPLETED 0 184 KILL_IF_HUB_PORTALS_COMPLETED 0 185 TESLA_COIL 1 bool on 186 TOGGLE_TESLA_COIL 0 187 SEEKING_MISSILE_TARGET_PLAYER 2 float speed, bool alwaysLookForTarget 188 WATER_LOWER_RAISE 0 189 FLOAT_ON_WATER 0 190 TOGGLE_CAN_BE_HOOKED 0 191 SPAWN_SPRITE_SAME_SWITCH 13 ESpriteTypeEnum type, uint32 amount, float velocity, bool atImpact, float offsetX, float offsetY, float offsetZ, bool ownerRotation, float normalOffset, float rate(-1=once), float maxDistance(0=lightFlicker,1=viewDistance,2=infinite,3=multiplayer), bool headingVelocity, float scaleHack 192 ELECTRIFIED_WALL_ALTERNATING 0 193 TOGGLE_GRAPPLING_SWITCH 0 194 KILL_IF_NOT_LINE_OF_SIGHT 2 bool clearDeathNodes, bool checkOnce 195 COLLISION_FLOOR_TOUCHING_AND_LIQUID 4 bool disableIfChildHidden, int32 fireStacks, bool isLiquid, EParticleTypeEnum splashType 196 COLLISION_ARROW 12 int32 ammoType, ESpriteTypeEnum blankArrowType, bool forceStick, bool explodeIfKill, int32 ammoAmount, bool destructible, bool enableRandomKill, bool clearKillParticlesAndAiIfNotKill, float pickupDistance, bool dropOnTargetDeath, bool nailsEnemies, bool lastHitPierces 197 COLLISION_ACTIVATE 0 198 COLLISION_ONLY_SPRITES 5 float bleedParticleFrequency, bool killOnHit, bool onlyKillOnEnemyHit, bool alsoPlayer, bool preventOtherCollisionNodes 199 COLLISION_FREEZE_ENEMY 1 uint32 stacks 200 COLLISION_SHOCK_ENEMY 1 uint32 stacks 201 COLLISION_IGNITE 1 uint32 stacks 202 COLLISION_LIFE_STEAL 1 float lifeStealMult 203 COLLISION_TURN_INTO_PHYSICS 1 float bleedParticleFrequency 204 COLLISION_THROWN_PICKED_UP 0 205 COLLISION_RELEASE_HOOK_CHECK 0 206 COLLISION_ACTIVATE_ON_GRAPPLE_HOOK 0 207 2D_COIN 0 208 2D_KILL 0 209 2D_GOLD_ITEM 1 float speed 210 2D_KEY_PICKUP 5 float finalSize, float maxSize, float effectTime, float finalX, float finalY 211 2D_SLIDE_VERTICAL 2 bool up, float sizeFactor 212 2D_SLIDE 2 float horizontalSpeed, float verticalSpeed 213 2D_SMART_SLIDE 4 float initialX, float initialY, float endX, float endY 214 2D_HORSE_ROTATION 0 215 2D_EXPLOSION_PIXELS 9 int32 amount, int32 r, int32 g, int32 b, float sizeMin, float sizeMax, float fontSize, float duration, bool gravity 216 2D_SET_VISIBLE 1 bool visible 217 2D_GRAVITY 2 float initialVelX, float initialVelY 218 DECAL_SLIDE_DOWN_WALL 0 219 DECAL_KILL 0 220 DECAL_SET_ANIMATION 1 uint32 animationIndex 221 DECAL_SPAWN_PARTICLE 3 EParticleTypeEnum type, uint32 amount, float rate(-1=once) 222 DECAL_DAMAGE_IF_CLOSE 4 float distance, uint32 damage, float checkDelay, int32 fireStacks 223 DECAL_SPAWN_SPRITE 3 ESpriteTypeEnum type, uint32 amount, float rate(-1=once) 224 DECAL_KILL_IF_IN_WATER 0 225 ACTIVATE_SWITCH_IF_CLOSE 3 float distance, bool stopAfterFirst, bool lineOfSight 226 ACCELERATOR 4 float playerVel, float enemyVel, float playerZVel, float enemyZVel 227 ACTIVATE_SHOWER 0 228 SHOWER_BREAK 0 229 SHOWER_START 0 230 KILL_IF_CUBE_DESTROYED 0 set cube as target 231 CONFUSION_SOUND 1 float chance 232 TOGGLE_CAN_BE_DAMAGED 0 233 KEEP_PLAYER_OVER_OR_UNDER 0 234 KILL_IF_ASYLUM_STEP_SMALLER 1 int32 asylumStep 235 ASYLUM_ALARM_LIGHT 0 236 ASYLUM_ALARM_LIGHT_ACTIVATE 0 237 ASYLUM_POWER_PANEL 0 238 ASYLUM_POWER_PANEL_ACTIVATE 0 239 SET_SWITCH_INDEX 1 int32 activationSwitchIndex 240 KILL_IF_LESS_CITY_SECTIONS_COMPLETED 2 int32 amountCitySectionsCompleted, bool useHostCitySections 241 ASYLUM_SECURITY_PANEL_ACTIVATE 0 242 ASYLUM_CODE_PAPER 0 243 ASYLUM_BOOKCASE3_SECURITY 1 bool playsound 244 KILL_CHANCE 1 float chance 245 KILL_IF_IN_LINE_OF_SIGHT 1 float delay 246 SHOW_DURING_BED_SEQUENCE 1 float delay 247 SHADOW_FIGURE_RUN 3 float initialDelay, int32 steps, float stepDelay 248 APPEAR_DISAPPEAR 2 float distance, float time 249 BREAK_LIGHT_EFFECT_IF_CLOSE 1 float distance 250 COLLISION_COIN_CHANCE 1 float coinChance 251 COLLISION_STUN_CHANCE 1 float stunChance 252 MERCHANT_SELL_MOST_USED_WEAPON_ACTIVATE 0 253 MERCHANT_DUPLICATE_WEAPON_ACTIVATE 0 254 MERCHANT_REROLL_WEAPON_STAT_ACTIVATE 0 255 MERCHANT_CHANGE_WEAPON_STAT_ACTIVATE 0 256 REACT_TO_DISTANCE 3 float distance, float animDelay, ESoundEnum switchSound 257 SPAWN_LEVEL_END_IN_ROOM 0 258 MICROWAVE_ACTIVATION 0 259 SET_HEADING 1 float heading 260 DETONATOR 0 261 BATTERY 0 262 SEWER_GRATE 0 263 GRAPPLING_SWITCH 0 264 IGNORE_COLLISIONS_OF_SAME_TYPE 0 265 ORB_FLOAT_DOWN 0 266 CLEAR_KEEP_PLAYER_OVER_OR_UNDER 0 267 TELEPORT_TO_VALID_CUBE_IF_OUT_OF_BOUNDS 0 268 KEEP_UNDER_CEILING 0 269 SPAWN_SPRITE_AT_VELOCITY 15 ESpriteTypeEnum type, uint32 amount, float velocity, bool atImpact, float offsetX, float offsetY, float offsetZ, bool ownerRotation, float normalOffset, float rate(-1=once), float maxDistance(0=lightFlicker,1=viewDistance,2=infinite,3=multiplayer), bool headingVelocity, float scaleHack, float minVelocity, bool onFloor (This also has smoke particle and sound. Only used for burying enemy boss.) 270 OFFSET_PROJECTILE 4 float minDistance, float maxDistance, bool randomPitch, float yawOffset 271 OWNER_POSITION 2 bool killIfOwnerDead, bool once (must set owner) 272 PUSH_TARGET 6 float distance, float velocity, int32 damage, float rate, bool killIfTargetDead, int32 shockStacks 273 TARGET_POSITION 3 bool killIfOwnerDead, bool once, bool onFloor (must set target) 274 FALL_FROM_CEILING 1 float zVelocity 275 END_BOSS_ITEM_SPAWNER 2 float delay, float pickupRange 276 END_BOSS_ITEM_PICKUP 1 float pickupRange 277 END_BOSS_TURN_BACK 0 278 END_BOSS_ITEM_NOT_PICKED_UP 0 279 EXPLOSION_NOT_PLAYER 16 int32 damage, float scale, int32 fireStacks, EParticleTypeEnum particle, float shakeFactor, float particleScale, float soundIncriminateScale, float soundVolume, float soundPitch, float lightScale, int32 iceStacks, int32 shockStacks, float lifeStealChance, float coinChance, float stunChance, bool crit 280 LIFE_STEAL_IN_AREA 2 float chance, float scale 281 COIN_CHANCE_IN_AREA 2 float chance, float scale 282 STUN_CHANCE_IN_AREA 2 float chance, float scale 283 CLEAR_DEATH_NODES 0 284 STUN_IF_CLOSE 3 float distanceScale, float stunChance, float checkDelay 285 SCALE_OVER_TIME 1 float scaleFactor 286 PLACE_ON_GROUND 0 287 EFFECTS_IF_CLOSE 9 float distance, float lifeStealChance, bool onlyIfVisible, float checkDelay, float offsetX, float offsetY, float offsetZ, float coinChance, float stunChance 288 SET_INITIAL_VELOCITY_ANGLE_AFTER_END 1 float velocity 289 LIFT_PAD 4 float pushDelay, float velocity, bool vertical, float distance 290 TELEPORT_TO_TARGET_IF_CLOSE 5 float distance, float checkDelay, ESoundEnum sound, float volume, float pitch (need to set target) 291 SPAWN_IF_NO_TARGET 8 ESpriteTypeEnum sprite, EParticleTypeEnum particle, ESoundEnum sound, float volume, float pitch, float offsetX, float offsetY, float offsetZ 292 SET_LIGHT_COLOR 3 float red, float green, float blue 293 COLLISION_ONLY_ON_MESH 0 294 FOLLOW_PLAYER_IF_SEEN 3 float speed, float closestDist, float startFollowDist 295 PUSH_ON_HIT 0 296 COLLISION_DAMAGE 0 297 REGENERATE 2 float rate, int32 amount 298 SPAWN_SPRITE_IF_LIFE_EQUALS 14 ESpriteTypeEnum type, uint32 amount, float velocity, bool atImpact, float offsetX, float offsetY, float offsetZ, bool ownerRotation, float normalOffset, float rate(-1=once), float maxDistance(0=lightFlicker,1=viewDistance,2=infinite,3=multiplayer), bool headingVelocity, float scaleHack, int32 life (also adds owner's vel) 299 ACTIVATE_IF_ON_FIRE 1 float delay 300 SPAWN_SPRITE_COPY_LINK_TARGET 13 ESpriteTypeEnum type, uint32 amount, float velocity, bool atImpact, float offsetX, float offsetY, float offsetZ, bool ownerRotation, float normalOffset, float rate(-1=once), float maxDistance(0=lightFlicker,1=viewDistance,2=infinite,3=multiplayer), bool headingVelocity, float scaleHack 301 DAMAGE_PLAYER_IF_CLOSE 11 float distance, uint32 fireStacks, bool onlyIfVisible, float checkDelay, float offsetX, float offsetY, float offsetZ, int32 damage, bool blade, int32 iceStacks, int32 shockStacks 302 ELITE_LOOT 0 303 EXPLOSION_AT_IMPACT 16 int32 damage, float scale, int32 fireStacks, EParticleTypeEnum particle, float shakeFactor, float particleScale, float soundIncriminateScale, float soundVolume, float soundPitch, float lightScale, int32 iceStacks, int32 shockStacks, float lifeStealChance, float coinChance, float stunChance, bool crit 304 TOGGLE_SWITCH_LIGHT_COLOR_RED 0 305 STICK_TO_CLOSE_WALL 0 306 ADD_LEVEL_SECRET 0 307 ADD_TOTAL_LEVEL_SECRET 0 308 KILL_IF_CHAP3_SECTION_COMPLETED 1 EChap3Section section 309 CHAP3_SECTION_IF_CLOSE 0 310 INCREMENT_TUTORIAL_STEP 0 311 TARGET_PLAYER_IF_IN_SAME_ROOM 0 312 PLAY_SOURCE_DEPENDENT_SOUND_ON_HIT 14 bool attached, bool UI, ESoundEnum sound, float volumeMin, float volumeMax, float pitchMin, float pitchMax, bool attached, bool UI, ESoundEnum sound, float volumeMin, float volumeMax, float pitchMin, float pitchMax (first sound is for enemy) 313 BARNACLE 0 314 FIRE_RUNE 0 315 AMMO_WHEN_HIT 0 316 COMPLETE_RANDOM_EVENT_IF_LAST_ENEMY 1 int32 roomIndex 317 RHYTHM_GAME 0 318 RADIATION_MONSTER 5 float damageRange, float minDamageTime, float maxDamageTime, float tickRange, int32 damage 319 SPAWN_BEST_TREASURE 6 int32 amount, float offsetX, float offsetY, float offsetZ, float velocity, bool towardsPlayer 320 RADIATION 5 float damageRange, float minDamageTime, float maxDamageTime, float tickRange, int32 damage 321 DIABLO_TOWN_PORTAL 0 322 MOP_HIT 2 float dist, int32 dirty 323 CLEAN_IF_CLOSE 1 float dist 324 FURNACE 2 float dist, int32 coins 325 BUCKET_ON_HIT 1 int32 maxDirty 326 CHANGE_LEVEL_TEXTURES_IF_DEAD 0 327 FADE_OUT_ATTACHED_SOUND 2 int32 index, float time 328 LOCK_PLAYER 1 float duration 329 TINT_CAMERA 9 float colorR, float colorG, float colorB, float intensityR, float intensityG, float intensityB, floar duration, bool inverse, bool canOverride 330 START_END_LEVEL_END 1 bool sacrifice 331 ACTIVATE_IF_CLOSE 1 float distance 332 END_BOSS_LOOT 0 333 EXPLOSIVE_BARREL 0 334 AMMO_SPAWNER_DELAY_SET 0 335 PET_FOLLOW 6 float movementSpeed, float positionTime, float height, float distance, float fastMovementDistance, float fastMovementSpeed 336 FIRE_PROJECTILE_AT_ENEMY 6 ESpriteTypeEnum projectile, int32 damage, float rate, float distance, float velocity, int32 elementalStrength 337 DETECT_GOLDEN_CUBES 5 int32 type, int32 maxAmount, float rate, float distance, float duration 338 REMOVE_GOLDEN_CUBE 0 339 HEAL_PLAYER 3 float range, int32 amount, float rate 340 CHARM_ENEMY 3 float range, float duration, float rate 341 UNCHARM_ENEMY 0 342 REFLECT_PROJECTILES 2 float range, float rate 343 PET_EAT_SOULS 5 int32 type, int32 amount, float range, float scale/percentage, float damage/duration 344 SOUL_EATEN 0 345 TEMPORARY_WEAKEN 1 float percentage 346 ACTIVATE_BED_ARENA 0 347 KILL_IF_ARENA_KEY_UNLOCKED 1 int32 index 348 PICKUP_ARENA_KEY 1 int32 index 349 ARENA_IF_CLOSE 1 EArenaType arenaType 350 ARENA_EXIT_IF_CLOSE 0 351 ADD_JADE 1 int32 amount 352 SPAWN_PARTICLE_IF_NO_CARTRIDGE 2 EParticleTypeEnum particle, int32 cartridge 353 ASYLUM_DOOR_STAY_OPEN 3 int32 minAsylumStep, int32 minLevel, bool x 354 STOP_ATTACHED_SOUNDS 0 355 KILL_IF_LEVEL_SMALLER 1 int32 level 356 KILL_IF_LEVEL_GREATER 1 int32 level 357 INCREMENT_ASYLUM_STEP 0 358 INCREMENT_ASYLUM_STEP_IF_PLAYER_CLOSE 1 float distance 359 SET_COLLISION_MESH 2 ECollisionChannel channel, bool block 360 ASYLUM_BLOCKING_CHAINS 1 int32 changeAsylumStep 361 SHOW_IF_ASYLUM_STEP_GREATER 1 int32 asylumStep 362 KILL_IF_CARTRIDGE 1 int32 cartridge 363 ADD_POTENTIAL_TREASURE 0 364 ADD_POTENTIAL_SECRET_ITEM 0 365 START_END_BOSS_MUSIC 0 366 KILL_IF_NEW_GAME_PLUS 0 367 KILL_IF_ASYLUM_STEP_AND_LEVEL_GREATER 2 int32 asylumStep, int32 level 368 DISPLAY_SUBTITLE 1 ESoundEnum voice 369 FLUSH 2 float distanceScale, float maxSizeScale 370 CLEAN_WEAPON 0 371 DAMAGE_IF_CLOSE_FALLS 13 float distance, uint32 fireStacks, bool onlyIfVisible, float checkDelay, float offsetX, float offsetY, float offsetZ, int32 damage, bool blade, int32 iceStacks, int32 shockStacks, bool acid(false is lava) 372 REFRESH_KILL_TIMER_IF_PICKED_UP 0 373 DAMAGE_SPRITE 1 int32 amount 374 SPAWN_SIMPLE_SPRITE 13 ESpriteTypeEnum type, uint32 amount, float velocity, bool atImpact, float offsetX, float offsetY, float offsetZ, bool ownerRotation, float normalOffset, float rate(-1=once), float maxDistance(0=lightFlicker,1=viewDistance,2=infinite), bool headingVelocity, float scaleHack 375 SPAWN_SIMPLE_SPRITE_AT_VELOCITY 15 ESpriteTypeEnum type, uint32 amount, float velocity, bool atImpact, float offsetX, float offsetY, float offsetZ, bool ownerRotation, float normalOffset, float rate(-1=once), float maxDistance(0=lightFlicker,1=viewDistance,2=infinite), bool headingVelocity, float scaleHack, float minVelocity, bool onFloor (This also has smoke particle and sound. Only used for burying enemy boss.) 376 TOGGLE_LIGHT_WITH_QUALITY 1 int32 minLightOnQuality 377 SPAWN_PARTICLE_MANAGED 7 EParticleTypeEnum type, uint32 amount, bool atImpact, float rate(-1=once), float maxDistance(0=lightFlicker,1=viewDistance,2=infinite), bool killIfOwnerDies, float killDelay 378 SPRITE_LIMITER 4 int32 maxLow, int32 maxMedium, int32 maxHigh, int32 maxEpic 379 DECAL_LIMITER 4 int32 maxLow, int32 maxMedium, int32 maxHigh, int32 maxEpic 380 CLEAN_DECALS_ON_HIT 1 float distanceFromImpact 381 VELOCITY_CHANGE 3 float xPerSecond, float yPerSecond, float zPerSecond 382 PICKUP_AMMO_IF_CLOSE_ONLY_OWNER 5 float distance, bool clearChildren, uint32 ammoIndex, int32 amount, bool clearKillAiAndParticles 383 FOLLOW_PLAYER_AMMO_ONLY_OWNER 4 float speed, float closestDist, float startFollowDist, int32 ammoIndex 384 KEEP_OFFSET_TO_PARENT 0 385 SPAWN_SPRITE_REPLICATED_FUNCTION 13 ESpriteTypeEnum type, uint32 amount, float velocity, bool atImpact, float offsetX, float offsetY, float offsetZ, bool ownerRotation, float normalOffset, float rate(-1=once), float maxDistance(0=lightFlicker,1=viewDistance,2=infinite,3=multiplayer), bool headingVelocity, float scaleHack 386 SPAWN_SPRITE_IF_CLOSE_REPLICATED_FUNCTION 13 ESpriteTypeEnum type, uint32 amount, float velocity, bool atImpact, float offsetX, float offsetY, float offsetZ, bool ownerRotation, float normalOffset, float rate(-1=once), float maxDistance(0=lightFlicker,1=viewDistance,2=infinite,3=multiplayer), float distance, bool enemyTriggered 387 SPAWN_SPRITE_REPLICATED 13 ESpriteTypeEnum type, uint32 amount, float velocity, bool atImpact, float offsetX, float offsetY, float offsetZ, bool ownerRotation, float normalOffset, float rate(-1=once), float maxDistance(0=lightFlicker,1=viewDistance,2=infinite,3=multiplayer), bool headingVelocity, float scaleHack 388 UNBURY 1 EInstancedMeshMaterialEnum material 389 SPAWN_SPRITE_NOT_POOLED 13 ESpriteTypeEnum type, uint32 amount, float velocity, bool atImpact, float offsetX, float offsetY, float offsetZ, bool ownerRotation, float normalOffset, float rate(-1=once), float maxDistance(0=lightFlicker,1=viewDistance,2=infinite,3=multiplayer), bool headingVelocity, float scaleHack 390 SPAWN_SPRITE_REPLICATED_FUNCTION_NOT_POOLED 13 ESpriteTypeEnum type, uint32 amount, float velocity, bool atImpact, float offsetX, float offsetY, float offsetZ, bool ownerRotation, float normalOffset, float rate(-1=once), float maxDistance(0=lightFlicker,1=viewDistance,2=infinite,3=multiplayer), bool headingVelocity, float scaleHack 391 ATTACH_TO_OWNER 0 392 SPAWN_PARTICLE_ON_CLIENTS 5 EParticleTypeEnum type, uint32 amount, bool atImpact, float rate(-1=once), float normalOffset 393 IMMEDIATE_DESTROY 1 bool cleanupChildren 394 ALTERNATE_TEXT_COLOR 9 float frequency, float r, float g, float b, float a, float r2, float g2, float b2, float a2 395 TELEPORT_OTHER_PLAYERS_TO_ACTIVATOR 0 396 PLAY_SOUND_AT_TARGET 9 bool attached, bool UI, ESoundEnum sound, float volumeMin, float volumeMax, float pitchMin, float pitchMax, float rate(-1=once), bool replicated 397 CLEAR_OWNER 0 398 EXPLOSION_ONLY_TARGET_PLAYER 16 int32 damage, float scale, int32 fireStacks, EParticleTypeEnum particle, float shakeFactor, float particleScale, float soundIncriminateScale, float soundVolume, float soundPitch, float lightScale, int32 iceStacks, int32 shockStacks, float lifeStealChance, float coinChance, float stunChance, bool crit 399 FLOATING_PLATFORM_OFFSET 4 float offsetX, float offsetY, float offsetZ, float rotation 400 2D_SHINY 0 401 COLLIDE_WITH_PLAYERS_IN_DEATHMATCH 0 402 TURN_FRIENDLY_ON_RIGHT_PEER 1 int32 playerUniqueId 403 PICKUP_WEAPON_IF_CLOSE 4 float distance, bool clearChildren, bool clearKillAiAndParticles, bool onlyLocal 404 PLAY_SOUND_IF_CLOSE 7 float closeDistance, float checkRate, ESoundEnum closeSound, float volumeMin, float volumeMax, float pitchMin, float pitchMax 405 SPAWN_UNDEAD_FROM_WEAPON 2 bool ranged, int32 damageMultiplier 406 RANDOM_OFFSET 6 float minX, float maxX, float minY, float maxY, float minZ, float maxZ 407 ADD_SAPPHIRE 1 int32 amount 408 SPAWN_SAPPHIRE 1 int32 amount 409 KILL_IF_NOT_NEW_GAME_PLUS 0 410 KILL_ALL_DEATH_NODES 0 411 SET_COLLISION_TYPE 1 ECollisionChannel channel |