Main - version 1.0


Download an offline copy of this documentation HERE.

Mods

The Nightmare Reaper modding tools are low-tech "simple" to use scripts that allows players to:
  • Replace HUD textures
  • Add or replace any material or sound
  • Add or replace any weapon, sprite or decal
  • Add new weapons to the spawning pool
  • Insert new enemies into levels

    The modding tools do NOT allow players to:
  • Alter game mechanics
  • Create or edit new rooms or levels
  • Replace minigame textures
  • Add new Unreal particles

    More functionality could be added in the future if there's enough interest.

  • A mod is a folder with a descriptive name and a specific hierarchy of folders containing script or media files.
  • The mod load order is determined by alphabetical order and mods can use or replace the contents of other mods before them.
  • Mod folders need to be put into this folder: /Nightmare Reaper/MyProject/Content/Mods
  • Mods work in multiplayer if ALL players have exactly the same mods.

    The image to the right is an example of a mod and its hierarchy of folders and important files.

    A zip file containing example mods as well as a large amount of example script files can be downloaded HERE.

    The example mods add a new weapon, a new enemy and replace every kind of media possible. Each file contains comment lines that explain what's being done.

    For more help or just to share mods, please come to the game's Discord channel HERE!