SPAWN_SIMPLE_SPRITE, //13 ESpriteTypeEnum type, uint32 amount, float velocity, bool atImpact, float offsetX, float offsetY, float offsetZ, bool ownerRotation, float normalOffset, float rate(-1=once), float maxDistance(0=lightFlicker,1=viewDistance,2=infinite), bool headingVelocity, float scaleHack
ai.AddDeathNode(374, 13, 47.0, 4.0, 500.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0, 2.0, 0.0, 1.0);
AI_TYPE_PLAY_SOUND, //9 bool attached, bool UI, ESoundEnum sound, float volumeMin, float volumeMax, float pitchMin, float pitchMax, float rate(-1=once), bool replicated
ai.AddNode(56, -1.0, -1.0, 8, 1.0, 0.0, 389.0, 1.0, 1.0, 1.0, 1.0, -1.0);